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C.A.T.S

We ported C.A.T.S. (in-house C++ engine) to TV platform, adapting input for TV remotes, integrating platform APIs, and shipping a platform-certified release on a tight schedule

PORTING TO TV

BLADE BOUND
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We created a turnkey port from mobile F2P to PC: set up PC build environment, implemented client-server changes, replaced IAP, redesigned UX/UI and controls for keyboard/mouse

PORTING TO PC

CTR:EXPERIMENTS

We ported a legacy C++ codebase to Unity WebGL, preserving core gameplay while rearchitecting systems and applying WebGL-specific performance and memory optimizations
PORTING TO WEB


HIDE IN BACKROOMS

A mobile survival horror game that blends the liminal, unsettling atmosphere of the Backrooms with the fast-paced, meme-driven mechanics of Nextbots
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PORTING TO WEB

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