01
Diagnostic
Establish what the
problem actually is
You get
-
Problem statement
-
Fit verdict
-
List of unknowns
02
Pre-production
Uncertainty becomes
a plan
You get
-
Concept / Plan
-
Accurate estimates
-
Roadmap & risk-list
03
Trial period
3-6 months of real production
You get
-
Working result
-
Cost and time measurements
04
Long partnership
Work without a fixed
end date
You get
-
Onboarded team
-
Polished planning
-
Scalability
Pick the
next step
Approve
the plan
Commit or part ways
FOUR STAGES FOR EVERY PROJECT TO FOLLOW
Every project follows the same four stages in fixed order. Some merge or drop out, but none starts until the previous one has cut enough uncertainty.
Each stage ends with a decision and leaves you with something of lasting value.
01
02
03
04
Diagnostic
What you get
The problem stated in a form you could take to any studio, not only to us
A straight answer on whether we are the right team — and why not, if we aren’t
The list of unknowns that have to close before anyone can name a price or a date
Your options for the next step, with one of them recommended
What happens
A conversation, and a review of what already exists: data and metrics, the build, the code, the documents, the history of the project. We do not propose a solution here. We establish what the problem actually is, and whether it is one we are good at.
Why it metters
Most studios answer a brief with a solution before they understand the problem, and a wrong diagnosis gets paid for later out of the project budget. This is the cheapest stage in which to be wrong. It is also the fastest way for both sides to find out we are not a fit — in a week, rather than six months in.
Pre-production
What you get
Documented concept or solution plan — something you can process internally, show an investor, or take to a platform
An estimate you can see the inside of, rather than a number with no derivation
A roadmap with stages and checkpoints
A risk list, each item with the way we propose to
close it
What happens
The stage where uncertainty turns into a plan: research, the concept or the solution design, technical reconnaissance, estimation, roadmap, team composition, risks.
Why it metters
This is the last point at which changing your mind is nearly free, and the first at which decisions start setting the budget. What you are buying is not our time. It is the move from “roughly this much” to a plan someone can sign.
Trial period
What happens
Real production, in a limited scope, with an end date agreed up front: a first vertical slice, the first milestones, or one full operating cycle. Both sides work the way they would in a long engagement, against criteria set in advance.
Why it metters
A studio cannot be judged from a deck or a reference call, only from work. The trial turns the choice of a partner from a bet into a decision with evidence behind it. It does the same for us, and we would rather say so than pretend otherwise.
What you get
A working result in hand rather than a promise — something you can actually use
Our speed and quality measured on your product, not on our portfolio
Communication and process tested, including how we behave when something goes wrong
A known ceiling on what the experiment costs and how long it runs
Long-term partnership
What you get
A team that no longer needs ramp-up time on your product
Estimates that get faster and more accurate, because they rest on this product’s history rather than on analogies
Retained context — why the code and the economy are the way they are
The ability to scale the team up and down without losing that context