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LAUNCHED
              GAMES
OPERATED        TITLES
WITH         DOWNLOADS

LAUNCHED
              GAMES
OPERATED        TITLES
WITH         DOWNLOADS

5B+

10

50+

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From WebGL rebuilds to full mobile ports of PC games. We work inside legacy Unity and C++ code, and rebuild performance, controls and economy for the new platform.

PORTING

Battle passes, seasonal events, remote config and A/B pipelines on titles with 1B+ downloads — operated for years. We own the live stack down to the backend.

LIVEOPS

From a two-month prototype to a multi-year live title. Unity and C++, scalable documented architecture, and our own estimation and risk framework behind every plan.

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